; Events file
; Civ II ToT Original Game extension
; Copyright 1999 MicroProse Software
;
;
; Events text for "Battle of Iwo Jima" Scenario - American human player
;
;
; Initialization
; --------------

@BEGINEVENTS
;@DEBUG
@INITFLAG


@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF


;--- Month of February 1945
;--- Days

@IF
TURN
turn=1
@THEN
TEXT
Scenario: Tunnel Complex 1 - Events File 1
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
Monday, February 19, 1945 
^
"Iwo Jima is the most heavily fortified and capably defended island in the world. It will be a tough fight." 
^
Vice Adm Richmond K Turner, Cmndr, Task Force 51 
ENDTEXT
PlayWaveFile
1stStrikesOnIwoJimaBulletin2.wav
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
Tuesday, February 20, 1945
^
"I am not afraid of the fighting powers of only three American Marine Divisions if there are no bombardments from aircraft and warship. This is the only reason we have to see such miserable conditions." 
^
Lt General Tadamichi Kuribayashi
ENDTEXT
@ENDIF

@IF
TURN
turn=3
@THEN
TEXT
Wednesday, February 21, 1945
^
"The Americans are beginning to climb the first terraces towards our defences. Now they shall taste our steel and lead."
^
Col Kanehiko Atsuchi, Cmdr, Mount Suribachi 
ENDTEXT
@ENDIF

@IF
TURN
turn=4
@THEN
JUSTONCE
TEXT
Thursday, February 22, 1945
^
"This is going to be a rough one, we could suffer as many as fifteen thousand casualties here." 
^
Lt Gen Holland M Smith, Commander, Fleet Marine Force Pacific 
ENDTEXT
@ENDIF

@IF
TURN
turn=5
@THEN
JUSTONCE
TEXT
Friday, February 23, 1945
^
"I don't know who he is, but the Japanese General running this show is one smart bastard." 
^
Lt General Holland M Smith, Commander, Fleet Marine Force Pacific 
ENDTEXT
@ENDIF

@IF
TURN
turn=6
@THEN
JUSTONCE
TEXT
Saturday, February 24, 1945
^
"Each man should think of his defence position as his graveyard, fight until the last and inflict much damage to the enemy." 
^
Lt General Tadamichi Kuribayashi 
ENDTEXT
@ENDIF

@IF
TURN
turn=7
@THEN
JUSTONCE
TEXT
Sunday, February 25, 1945
^
"Easy Company started with 310 men. We suffered 75 percent casualties. Only fifty men boarded the ship after the battle. Seven officers went into battle with me. Only one - me - walked off Iwo." 
^
Capt Dave Severence, E Company, 28th Marines. 
ENDTEXT
@ENDIF

@IF
TURN
turn=8
@THEN
JUSTONCE
TEXT
Monday, February 26, 1945
^
"In the last and final analysis, it is the guy with the rifle and machine gun who wins and pays the penalty to preserve our liberty." 
^
James Forrestal, Secretary of the Navy
ENDTEXT
@ENDIF

@IF
TURN
turn=9
@THEN
JUSTONCE
TEXT
Tuesday, February 27, 1945
^
"This is like fighting on a pool table." 
^
1st Lt Raoul J Archambault, K Co, 3/21 
ENDTEXT
@ENDIF

@IF
TURN
turn=10
@THEN
JUSTONCE
TEXT
Wednesday, February 28, 1945
^
"There was nothing spectacular about the day's action, but death was everywhere and heroism was commonplace." 
^
Marine Correspondent 
ENDTEXT
@ENDIF

;--- Month of March 1945
;--- Days

@IF
TURN
turn=11
@THEN
JUSTONCE
TEXT
Thursday, March 1, 1945
^
"Oh God, not another Ridge." 
^
Marine, 5th Marine Division. 
ENDTEXT
@ENDIF

@IF
TURN
turn=12
@THEN
JUSTONCE
TEXT
Friday, March 2, 1945
^
"Fight the battle with the troops you have." 
^
Lt General Holland M Smith to Major General Graves B Erskine  
ENDTEXT
@ENDIF

@IF
TURN
turn=13
@THEN
JUSTONCE
TEXT
Saturday, March 3, 1945
^
". . . Iwo Jima can only be described as a nightmare in hell." 
^
Robert Sherrod, Combat Correspondent for Time-Life  
ENDTEXT
@ENDIF

@IF
TURN
turn=14
@THEN
JUSTONCE
TEXT
Sunday, March 4, 1945 
^
"Our strongpoints may be able to fight delaying actions for several more days. Even when the strongpoints fall, we hope the survivors will continue to fight to the end." 
^
Lt General Tadamichi Kuribayashi  
ENDTEXT
@ENDIF

@IF
TURN
turn=15
@THEN
JUSTONCE
TEXT
Monday, March 5, 1945
^
"Those of us who are left fully realise that our hopes of repelling the Americans or living to return to our homeland and loved ones are out of the question. We are doomed. But we will fight to the last man." 
^
Major Yonomata  
ENDTEXT
@ENDIF

@IF
TURN
turn=16
@THEN
JUSTONCE
TEXT
Tuesday, March 6, 1945 
^
"After we had advanced about seventy-five yards, I observed a dark, jagged rock formation directly to our front. All hell broke loose after we had advanced another twenty yards or so. Intense machine gun fire and grenades seemed to be the order of the day." 
^
Lt O'Bannon, 2nd Battalion, 9th Marines 
ENDTEXT
@ENDIF

@IF
TURN
turn=17
@THEN
JUSTONCE
TEXT
Wednesday, March 7, 1945
^
"We cannot hallow this ground - the brave men living and dead, who struggled here have consecrated it far above our powers to add or detract." 
^
Abraham Lincoln 
ENDTEXT
@ENDIF

@IF
TURN
turn=18
@THEN
JUSTONCE
TEXT
Thursday, March 8, 1945
^
"The enemy's bombardments are very severe, especially the bombing and machine gun fire against Divisional Headquarters - so fierce that I cannot express or write it here. The troops are still fighting bravely and holding their positions thoroughly." 
^
Lt General Tadamichi Kuribayashi 
ENDTEXT
@ENDIF

@IF
TURN
turn=19
@THEN
JUSTONCE
TEXT
Friday, March 9, 1945
^
"When you go home, tell them of us and say: 'For their tomorrows, we gave our todays.'" 
^
John Maxwell Edmonds 
ENDTEXT
@ENDIF

@IF
TURN
turn=20
@THEN
JUSTONCE
TEXT
Saturday, March 10, 1945 
^
"The fight is still raging. It has developed into hand-to-hand fighting with bayonets and grenades." 
^
Dale Worley 
ENDTEXT
@ENDIF

@IF
TURN
turn=21
@THEN
JUSTONCE
TEXT
Sunday, March 11, 1945
ENDTEXT
@ENDIF

@IF
TURN
turn=22
@THEN
JUSTONCE
TEXT
Monday, March 12, 1945 
^
"Our strongpoints may be able to fight delaying actions for several more days. Even when the strongpoints fall, we hope the survivors will continue to fight to the end." 
^
Lt General Tadamichi Kuribayashi 
ENDTEXT
@ENDIF

@IF
TURN
turn=23
@THEN
JUSTONCE
TEXT
Tuesday, March 13, 1945 
^
"Among the Americans who fought on Iwo Jima, uncommon valor was a common virtue." 
^
Admiral Chester Nimitz, CINCPAC 
ENDTEXT
@ENDIF

@IF
TURN
turn=24
@THEN
JUSTONCE
TEXT
Wednesday, March 14, 1945
ENDTEXT
@ENDIF

@IF
TURN
turn=25
@THEN
JUSTONCE
TEXT
Thursday, March 15, 1945
^
"There is a quiet deadly stillness in the air, the tension is strong, everyone is waiting. Some will die - how many, no one knows. God knows, enough have died already." 
^
Dale Worley (diary)
ENDTEXT
@ENDIF

@IF
TURN
turn=26
@THEN
JUSTONCE
TEXT
Friday, March 16, 1945
^
Although the island was declared secure at 18:00 on 16 March 25 days after the landings, the 5th Marine Division still faced Kuribayashi's stronghold in a gorge 640 m (700 yd) long at the northwestern end of the island
ENDTEXT
@ENDIF

@IF
TURN
turn=27
@THEN
JUSTONCE
TEXT
Saturday, March 17, 1945
ENDTEXT
@ENDIF

;--- Japanese random 'Giyugun Hohei', 'Hohei Butai, 'Pillbox', 'Land Mine' and Barb Wire' placement at set up

;--- 314/2 Brigade
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,54
62,56
62,54
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
61,49
66,50
67,55
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,45
62,46
61,49
63,51
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,48
64,50
64,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
61,57
64,56
65,57
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,49
61,51
63,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,50
62,52
63,53
endlocations
@ENDIF

;--- 312/2 Brigade
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
17,61
18,62
19,63
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
18,60
19,59
19,61
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
17,61
18,62
19,63
19,61
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
17,59
19,59
20,60
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
22,60
22,62
20,64
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
21,61
24,62
24,58
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
27,59
23,59
20,58
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
18,60
20,60
22,62
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
19,61
21,61
22,60
endlocations
@ENDIF

;--- 311/2 Brigade
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
45,35
47,37
47,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
46,36
46,38
47,39
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,38
54,38
47,35
49,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
43,53
44,34
45,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,34
48,36
51,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,40
49,39
53,39
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
49,33
50,32
51,31
endlocations
@ENDIF

;--- 310/2 Brigade
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,49
59,51
59,53
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,45
62,44
62,46
endlocations
@ENDIF

@IF
TURN
turn=5
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,36
58,34
63,35
67,41
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Command Post
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,45
63,47
62,50
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,50
56,52
58,50
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
58,44
62,42
62,44
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,46
56,46
57,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,49
59,43
61,45
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
58,46
55,49
56,50
56,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
58,44
63,43
62,42
62,46
endlocations
@ENDIF

;--- 309/2 Brigade
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,52
53,51
55,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
55,49
55,51
56,52
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
55,47
55,51
53,51
57,53
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,57
62,58
65,57
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,50
50,52
53,53
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,53
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
49,49
51,49
53,49
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
52,52
52,54
55,53
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
55,53
56,54
54,56
endlocations
@ENDIF


@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,52
54,54
56,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,53
58,50
58,54
endlocations
@ENDIF

;--- 3/17 Regiment
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,32
55,31
55,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,28
56,32
58,34
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,32
55,33
55,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,32
54,34
56,32
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
52,32
53,33
54,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,34
57,33
59,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,30
55,33
64,34
endlocations
@ENDIF


;--- 1/145 Regiment
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
31,51
34,48
37,47
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
28,54
28,58
32,58
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
31,51
34,50
37,47
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
28,58
31,59
33,57
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
35,57
39,55
41,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
30,58
25,57
32,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
40,54
44,54
41,51
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
30,58
34,56
36,54
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
40,56
36,48
44,54
endlocations
@ENDIF

;--- 2/145 Regiment
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
42,42
46,48
48,48
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
42,44
46,50
48,48
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
43,43
46,42
48,48
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
42,42
42,44
46,48
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
46,50
48,48
46,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
41,43
44,40
45,43
47,41
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
45,49
47,47
45,51
49,51
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
46,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
40,44
43,43
45,43
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
46,48
48,48
49,45
endlocations
@ENDIF

;--- 3/145 Regiment
@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Giyugun Hohei
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,31
62,32
64,34
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Hohei Butai
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,28
63,31
62,32
67,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
62,28
62,30
62,34
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
62,34
65,35
65,37
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
61,29
61,31
61,33
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,30
64,36
66,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,28
62,28
63,29
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
62,34
65,33
65,35
endlocations
@ENDIF

;--- Japanese random 'Type 95 HA-GO' and 'Type 97 CHI-HA' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Type 97 CHI-HA
owner=Japanese
veteran=no
homecity=None
Randomize
locations
51,39
66,54
67,37
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Type 95 HA-GO
owner=Japanese
veteran=no
homecity=None
Randomize
locations
47,37
49,33
49,31
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Type 95 HA-GO
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,34
58,34
50,30
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Type 95 HA-GO
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,52
64,48
63,53
endlocations
@ENDIF

;--- Japanese random '37mm AT Gun' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=37mm AT Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
21,61
21,63
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=37mm AT Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,48
53,51
56,50
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=37mm AT Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,32
54,38
55,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=37mm AT Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,35
62,34
65,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=37mm AT Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,45
62,50
62,42
endlocations
@ENDIF

;--- Japanese random '75mm AA Batt.' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=75mm AA Batt.
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,33
59,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=75mm AA Batt.
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,31
19,63
endlocations
@ENDIF

;--- Japanese random '25mm AA Gun' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25mm AA Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
15,61
19,63
21,63
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25mm AA Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
47,35
49,31
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25mm AA Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
50,50
53,53
56,52
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25mm AA Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,31
63,33
62,28
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=25mm AA Gun
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,54
63,51
62,56
endlocations
@ENDIF

;--- Japanese random 'Cave Bunker' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Cave Bunker
owner=Japanese
veteran=no
homecity=None
Randomize
locations
55,31
55,35
56,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Cave Bunker
owner=Japanese
veteran=no
homecity=None
Randomize
locations
55,43
56,44
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Cave Bunker
owner=Japanese
veteran=no
homecity=None
Randomize
locations
59,49
59,53
endlocations
@ENDIF

;--- Japanese random 'Pillbox' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
42,38
46,42
43,43
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
51,39
49,41
54,38
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,40
57,39
59,39
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
61,39
63,39
64,38
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 3
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,32
55,47
62,46
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox 4
owner=Japanese
veteran=no
homecity=None
Randomize
locations
62,30
63,35
67,37
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
66,28
69,29
70,34
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Pillbox
owner=Japanese
veteran=no
homecity=None
Randomize
locations
71,39
72,44
73,41
endlocations
@ENDIF

;--- Japanese random 'Land Mine' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
52,36
55,37
58,36
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,42
63,37
67,37
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
52,48
49,51
53,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
44,40
52,40
50,34
endlocations
@ENDIF

;--- Japanese random 'Barb Wire' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,32
58,34
59,35
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
53,51
58,44
57,55
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,48
67,41
64,28
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Barbwire
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,32
55,47
62,46
endlocations
@ENDIF

;--- Japanese IJN SNLF & Combat Engineer 'reinforcements'

;--- IJN SNLF 1
@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Senpaku Hohei
count=6
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
53,53
54,50
56,52
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
56,52
59,53
58,50
endlocations
@ENDIF

;--- IJN SNLF 2
@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Senpaku Hohei
count=6
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
46,36
50,32
48,38
endlocations
@ENDIF

@IF
TURN
turn=4
@THEN
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
46,36
46,34
endlocations
@ENDIF

;--- IJN SNLF 3
@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Senpaku Hohei
count=6
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
51,31
54,32
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
50,30
54,30
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
62,32
64,34
endlocations
@ENDIF

;--- IJN SNLF 4
@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Senpaku Hohei
count=6
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
64,48
61,49
endlocations
@ENDIF

@IF
TURN
turn=7
@THEN
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
61,49
64,50
endlocations
@ENDIF

@IF
UNITKILLED
unit=Pillbox 4
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
CREATEUNIT
unit=Senpaku Hohei
count=3
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
62,32
65,33
63,27
69,35
endlocations
@ENDIF

@IF
UNITKILLED
unit=Pillbox 4
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
CREATEUNIT
unit=Senpaku Hohei
count=3
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
62,30
65,33
63,27
67,37
endlocations
@ENDIF

;--- Japanese random 'Radar Station' placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Radar Station
owner=Japanese
veteran=no
homecity=None
Randomize
locations
69,41
63,31
55,29
60,48
endlocations
@ENDIF

;--- Japanese random 'Explosives' tunnel placement at set up

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Explosives 1 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
58,26,1
48,34,1
48,36,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Explosives 1
attacker=Americans
defender=Japanese
@THEN
TEXT
A Marine squad has found the entrance to the Japanese 145th Regt HQ.
ENDTEXT
PLAYWAVEFILE
Largexpl.wav
CHANGETERRAIN
map=1
terraintype=4
maprect
53,31,53,31,53,31,53,31
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
count=2
owner=Japanese
veteran=no
homecity=None
Randomize
locations
48,34,1
54,32,1
57,27,1
50,32,1
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Explosives 2 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,51,1
59,53,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Explosives 2
attacker=Americans
defender=Japanese
@THEN
TEXT
In the distance, almost like in a nearby cave, the Marine squad hears an explosion. Perhaps they've located the entrance of another Japanese HQ.
ENDTEXT
PLAYWAVEFILE
Largexpl.wav
CHANGETERRAIN
map=1
terraintype=4
maprect
65,51,65,51,65,51,65,51
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Explosives 3 
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,56,1
60,58,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Explosives 3
attacker=Americans
defender=Japanese
@THEN
TEXT
In the distance, almost like in nearby cave, the Marine squad hears an explosion. Perhaps they've located the entrance of another Japanese HQ.
ENDTEXT
PLAYWAVEFILE
Largexpl.wav
CHANGETERRAIN
map=1
terraintype=4
maprect
62,48,62,48,62,48,62,48
JUSTONCE
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Land Mine
owner=Japanese
veteran=no
homecity=None
Randomize
locations
61,49,1
60,52,1
62,56,1
endlocations
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Message 1
owner=Japanese
veteran=no
homecity=None
Randomize
locations
47,37,1
58,26,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Message 1
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
TEXT
A Marine Pfc found a map of the extensive island defensive dispositions. This should help convince General Holland to release more of the 3rd Marine Division reserve.
ENDTEXT
@ENDIF

@IF
TURN
turn=1
@THEN
CREATEUNIT
unit=Message 2
owner=Japanese
veteran=no
homecity=None
Randomize
locations
60,34,1
69,41,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Message 2
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
@THEN
TEXT
A Marine unit has discovered a map of this tunnel complex. There seems to be a secret passage way along one of the cave walls that leads somewhere. Look for a difference in the bedrock tiles to see if you can't find the passage.
ENDTEXT
@ENDIF

;--- Tunnel entrance discovery

@IF
UNITKILLED
unit=Hill Entrance
attacker=Americans
defender=Japanese
@THEN
TEXT
A Marine unit has discovered a cave entrance on the side of a hill. You should send in a Rifle unit to explore what lies below. 
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Jungle Entrance
attacker=Americans
defender=Japanese
@THEN
TEXT
A Marine unit has discovered a cave entrance in the jungle. You should send in a Rifle unit to explore what lies below. 
ENDTEXT
@ENDIF


;--- Japanese 'Kamikaze'

@IF
UNITKILLED
unit=Radar Station
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Japanese
State=On
Flag=0 ; Radar station destroyed, kamikaze attacks stopped
JUSTONCE
TEXT
The Japanese radar station, which controlled the incoming flights of Kamikaze attacks, has been destroyed. 
ENDTEXT
@ENDIF

@IF
CheckFlag
Who=Japanese
Flag=0	; Radar station not destroyed
State=Off 
@AND
RANDOMTURN
denominator=8
@THEN
TEXT
USN FITFH FLEET RADAR WARNING!
^
To the American naval commander, multiple radar contacts have detected an incoming flight of Japanese aircraft. 
ENDTEXT
CREATEUNIT
unit=Kamikaze
count=3
owner=Japanese
veteran=no
homecity=None
Randomize
locations
5,33
14,28
27,19
39,23
88,24
93,33
endlocations
@ENDIF

;--- Japanese 'Submarine'

;@IF
;RANDOMTURN
;denominator=6
;@THEN
;CREATEUNIT
;unit=Submarine
;owner=Japanese
;veteran=no
;homecity=None
;Randomize
;locations
;9,53
;5,55
;1,77
;82,40
;91,51
;93,65
;endlocations
;@ENDIF

;--- Japanese ammunition 'reinforcements'

;--- Suribachi
@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
19,59
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
19,63
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
16,64
endlocations
@ENDIF

;--- Other Regt's
@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,54
47,35
63,27
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
36,52
44,34
53,53
61,53
57,47
54,32
65,33
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,44
57,31
63,33
endlocations
@ENDIF

@IF
TURN
turn=3
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,28
70,40
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,54
47,35
63,27
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
44,34
53,53
61,53
57,47
54,32
65,33
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,44
57,31
63,33
endlocations
@ENDIF

@IF
TURN
turn=6
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,28
70,40
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
64,54
63,27
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
44,34
53,53
61,53
57,47
54,32
65,33
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,44
57,31
63,33
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,28
70,40
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,27
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,32
65,33
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,31
63,33
endlocations
@ENDIF

@IF
TURN
turn=12
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,28
70,40
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,27
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
54,32
65,33
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
57,31
63,33
endlocations
@ENDIF

@IF
TURN
turn=15
@THEN
CREATEUNIT
unit=210mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
56,28
70,40
endlocations
@ENDIF

;--- 109th Div HQ
@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=105mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
65,33
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=155mm Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,33
endlocations
@ENDIF

@IF
TURN
turn=9
@THEN
CREATEUNIT
unit=Mortar Shell
owner=Japanese
veteran=no
homecity=None
Randomize
locations
63,27
endlocations
@ENDIF

;--- American Flags

@IF
UNITKILLED
unit=Pillbox 1
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Americans
State=On
Flag=0 ; 
JUSTONCE
TEXT
The Marines have captured Airfield #1 one of the primary objectives of this mission.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Pillbox 2
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Americans
State=On
Flag=1 ; 
JUSTONCE
TEXT
The Marines have captured Airfield #2 one of the primary objectives of this mission.
ENDTEXT
@ENDIF

@IF
CITYTAKEN
city=Suribachi C.P.
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Americans
State=On
Flag=2 ; 
JUSTONCE
TEXT
NEW YORK, February 23, at 10.35 a.m.
^ 
Today the 28th Regiment of Marines raised its flag on the summit of Mount Suribachi, thus completing the capture of the southern half of Iwo Jima and eliminating the Japanese stronghold which previously had threatened the American rear.
^
Joe Rosenthal will immortalize the most famous action of the battle and take the most famous picture of the entire war, the raising of the flag by Marines. Of the six men depicted in the picture, three (Franklin Sousley, Harlon Block, and Michael Strank) were killed during the battle; the three survivors (John Bradley, Rene Gagnon, and Ira Hayes) became celebrities upon their identification in the photo.
ENDTEXT
CREATEUNIT
unit=American Flag
owner=Americans
veteran=no
homecity=none
locations
16,62
endlocations
PlayWaveFile
Shipwhistle.wav
@ENDIF

@IF
UNITKILLED
unit=Pillbox 3
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Americans
State=On
Flag=3 ; 
@ENDIF

@IF
UNITKILLED
unit=Message 1
attacker=Americans
defender=Japanese
@THEN
Flag
Continuous
Who=Americans
State=On
Flag=4 ; 
@ENDIF

;--- Check flags

;@IF
;CheckFlag
;Who=Americans
;Mask=0x3   ; 
;Count=3
;State=On
;@THEN
;JUSTONCE
;TEXT
;Having liberated the two main airfields on the island, ;the Seabees spent the last 5 days refurbishing the ;airstrips. As a consequence two squadrons of P-51 ;fighters have just arrived on the island.
;ENDTEXT
;Delay
;delay=5
;CREATEUNIT
;unit=P-51 Mustang
;Count=2
;owner=Americans
;veteran=no
;homecity=none
;Randomize
;locations
;35,53
;48,44
;endlocations
;@ENDIF

;--- Japanese leaders

@IF
UNITKILLED
unit=Gen. Kuribayashi
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
TEXT
Lt. Gen. Kuribayashi falls in combat. The exact circumstances of Kuribayashi's death remain mysterious. He was most likely killed in action on the early morning of 26 March 1945, while leading his surviving soldiers in a three-pronged assault against sleeping Marines and Air Force ground crews. Kuribayashi and his men silently slashed tents, bayoneted sleeping men, and lobbed hand grenades. The General's body could not be identified afterwards for he had removed all officer's insignia in order to fight as a regular soldier. According to less credible theories, Kuribayashi is alleged to have committed seppuku at his headquarters in the Gorge.
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Gen. Senda
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
TEXT
Gen. Senda is killed in battle. Support and contruction troops come out from their caves and rally in a banzai charge to repel the enemy and avenge their fallen leader.
ENDTEXT
CREATEUNIT
unit=Sento Enjinia
count=3
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
59,45
62,46
61,49
63,51
endlocations
@ENDIF

@IF
UNITKILLED
unit=Col. Atsuchi
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
TEXT
Colonel Atsuchi is killed in battle. HQ troops assigned to the defense of Mount Suribachi lead a charge to recapture the cave system and avenge their fallen leader.
ENDTEXT
CREATEUNIT
unit=Kempeitai
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
15,63,1
18,64,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Col. Ideka
attacker=Americans
defender=Japanese
@THEN
JUSTONCE
TEXT
Colonel Ideka is killed in battle. Support and contruction troops come out from their caves and rally in a banzai charge to repel the enemy and avenge their fallen leader.
ENDTEXT
CREATEUNIT
unit=Sento Enjinia
count=2
owner=Japanese
veteran=Yes
homecity=no
Randomize
locations
52,28
50,28
55,27
endlocations
@ENDIF

;--- US reinforcements

;--- 9th Regt/3rd Marine Division

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
TEXT
Having captured three primary objectives on the island, Mount Suribachi and the 2 airfields, Maj.-Gen. Holland Smith, Fleet Marine Force Pacific commander, agrees to release the 9th Regt from 3rd Marine division, which will begin to arrive on the island in 2-3 turns (tile 30,62).
ENDTEXT
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=2
CREATEUNIT
unit=3rd Mar Rifle
count=5
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=2
CREATEUNIT
unit=3rd Mar BAR
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=2
CREATEUNIT
unit=Flamethrower
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=3rd Mar Rifle
count=4
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=3rd Mar BAR
count=2
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x7   ; 
Count=3
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=Flamethrower
owner=Americans
veteran=no
homecity=no
locations
30,62
endlocations
@ENDIF

;--- 21st Regt/3rd Marine Division

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
TEXT
Having captured four primary objectives on the island, Mount Suribachi, the 2 airfields and a strategic pillbox complex, Maj.-Gen. Holland Smith agrees to release the 21th Regt from 3rd Marine division and it's attached Artillery Battalion, which will begin to arrive on the island in 3-4 turns (tile 45,57). 
ENDTEXT
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=3rd Mar Rifle
count=4
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=3rd Mar BAR
count=2
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=Bazooka
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=4
CREATEUNIT
unit=3rd Mar Rifle
count=5
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=4
CREATEUNIT
unit=3rd Mar BAR
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

;--- Artillery Regt/3rd Marine Division

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=4
CREATEUNIT
unit=M8 HMC
count=2
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=4
CREATEUNIT
unit=M7 Priest
count=2
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0xF   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=4
CREATEUNIT
unit=M12 HMC
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

;--- 3rd Armored battalion/3rd Marine Division

@IF
CheckFlag
Who=Americans
Mask=0x17   ; 
Count=4
State=On
@THEN
JUSTONCE
TEXT
General Holland agrees to release the 3rd Armored battalion of the 3rd Marine division, which will arrive on the island in 3 turns (tile 45,57). 
ENDTEXT
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x17   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=M4A1 Sherman
count=3
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x17   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=M4A3 Sherman
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

@IF
CheckFlag
Who=Americans
Mask=0x17   ; 
Count=4
State=On
@THEN
JUSTONCE
Delay
delay=3
CREATEUNIT
unit=SeaBees
owner=Americans
veteran=no
homecity=no
locations
45,57
endlocations
@ENDIF

;--- US Marines replacements

@IF
RANDOMTURN
denominator=4
@THEN
Delay
delay=3
CREATEUNIT
unit=Mar Rifle Co.
owner=Americans
veteran=no
homecity=no
Random
locations
30,62
45,57
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=8
@THEN
Delay
delay=3
CREATEUNIT
unit=Mar BAR Co.
owner=Americans
veteran=no
homecity=no
Random
locations
30,62
45,57
endlocations
@ENDIF

:--- If UnitKilled American F6F Hellcatt or SB2C Helldiver

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=SB2C Helldiver
owner=Americans
veteran=no
homecity=no
locations
2,116
3,117
endlocations
@ENDIF

;--- 'Storms'

@IF
TURN
turn=2
@THEN
Flag
Continuous
Who=Nature
State=On
Flag=0 ; 
@ENDIF

@IF
CheckFlag
Who=Nature
Mask=0x1   ; 
Count=1
State=On
@AND
RANDOMTURN
denominator=4
@THEN
TEXT
USN FITFH FLEET WEATHER SERVICE
^
"Bad weather and strong winds are producing a four-foot surf rendering air and naval operations impossible."
^
AS A CONSEQUENCE, ALL AMERICAN AIRCRAFT ARE GROUNDED, NO NAVAL GUNFIRE IS ALLOWED, NO GROUNDS UNITS MAY BE DISEMBARKED ON THE BEACH OR UNLOADED FROM TRANSPORTS AND LVT-2 AND LCI UNITS MAY NOT MOVE.
ENDTEXT
CREATEUNIT
unit=Storm
count=7
owner=Nature
veteran=no
homecity=None
Randomize
locations
17,73
50,72
64,70
77,61
84,34
72,14
50,16
31,31
16,48
8,62
endlocations
@ENDIF

;--- Negotiations

@IF
NEGOTIATION
talker=Anybody
talkertype=HumanOrComputer
listener=Anybody
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
MAKEAGGRESSION
who=Japanese
whom=Americans
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
MAKEAGGRESSION
who=Americans
whom=Japanese
@ENDIF

@IF
RANDOMTURN
denominator=1
@THEN
MAKEAGGRESSION
who=Nature
whom=Americans
@ENDIF


@ENDEVENTS

